Experienced in level art, handpaint textures, illustrations, character art, concept art. A bit less experienced in PBR textures, UI/icons. Junior-leveled in lowpoly, uv-mapping, sculpting, retopology.
2023 - now: Owlcat Games - team lead level artist
2020 - 2023: SunStrike Studios - senior|sublead texture artist
2019-2020: Dragon-Fly studio - texture artist
2018-2019: Indigo Kids | Spini - 2D|Concept artist
2018: Black rocket studio - 2D artist
2017: game "CEO" (OeOe team) - 2D|Concept artist
SunStrike Studios - texture artist
Since 2020 I am working as a texture artist for wide range of projects, including mobile and PC games. I can not share their names (NDA) but in total there was more than 15 projects I was working on as a texture artist. Most of them are handpaint only, but I also gained a little experience in PBR and lowpoly.
Dragon-Fly studio - texture artist
This time I've switched my field of work to something entirely new.
Proud to tell that I was a part of such a brilliant team! My main project here was LoL, also I was doing occasional textures for Zooba and Ruined King.
Some of my LoL textures you may see here: https://www.artstation.com/atza/albums/2751454
Indigo Kids | Spini - 2D|Concept artist
Well, actually it was 2 studios but the same team. I've started as a part of Indigo Kids studios as a character illustrator and later on we with part of the team started as a new Spini team with asset of charming kids games, where my field of work was expanded to the point where I did a lot of different art from UI to concepts.
Black rocket studio - 2D artist
I was doing almost all the art for Door Simulator game.
My part of work was backgrounds, UI, icons, illustrations and splashes.
https://www.artstation.com/artwork/gJ83mL
https://play.google.com/store/apps/details?id=com.BlackRocket.DoorSim
game "CEO" (OeOe team) - 2D|Concept artist
Mostly illustrations, character art and character concepts. Unfortunately project did not saw the light, but it was very interesting experience.